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GamesRadar
GamesRadar
Technology
Kaan Serin

Astro Bot director wanted to fill a gap missing since PlayStation Studios "went from making cartoon games" to "mature, hyper-realistic games"

Astro Bot.

Astro Bot developer Team Asobi wanted to fill a gap in PlayStation's portfolio that went missing when some of its studios pivoted to "mature, hyper-realistic games."

Team Asobi just released its latest platformer about the adorable mascot who's traversing across almost 30 years of PlayStation history to save the console's most-loved icons - or bots cosplaying as said icons - and Astro Bot quickly dethroned Final Fantasy 7 Rebirth as the year's best-reviewed game. But part of its charm comes from the fact that it feels like a game PlayStation used to make decades ago.

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