
The sun is setting over Paris, and I have a bird's eye view of the city. Climbing one of Assassin's Creed Unity's most challenging vantage points atop the Bastille wasn't easy: diving into a shallow moat is one thing, but scaling the walls of the formidable fortress, clambering through an open window, and silently dispatching the roaming guards is another.
For all the stickier moments of my ascent, where protagonist Arno refused to make a difficult yet certainly achievable wall jump for an assassin of his caliber, this moment of calm is worth it. As is the £6 I spent on the game's 60fps-enabling update, which landed on PS5 last month. But between brooding on rooftops and solving murder mysteries, I'm also mourning something: the loss of the city-set Creed games that could have been, if not for the RPG pivot.