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PC Gamer
PC Gamer
Nick Evanson

Assassin's Creed: Shadows is just around the corner, so come and see the last 17 years of the series' PC graphics at max 4K settings

A screenshot from the original Assassin's Creed game.

It's been 17 years since Ubisoft's juggernaut series of Assassin's Creed games first appeared on the humble PC, and since then, a total of 13 'big' releases have graced our rigs (plus a whole host of off-shoots and other Assassin's Creed games). Each one has been developed using Ubisoft's in-house software rather than relying on the likes of Unreal Engine. Along with Snowdrop and Dunia, Anvil forms the cornerstone of Ubisoft's biggest games.

An awful lot has changed in the world of 3D graphics in the past two decades, and for a while, Ubisoft used Assassin's Creed as a model for just how good PC graphics could be. Of course, it's very unfair to compare a game from 2008 to anything in 2023, but I'm going to do it anyway. Or rather, just look back at what each major Assassin's Creed game looked like and describe the big features that the engine or game offered at that time.

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