Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Catherine Lewis

Assassin's Creed Shadows forced Ubisoft to "craft the crap" out of its new-style open world, ensuring you won't have Points of Interest every 50 meters

Assassin's Creed Shadows cinematic screenshot.

It may have been recently pushed back, but Assassin's Creed Shadows' release is close on the horizon, and players can expect its open-world Japanese setting to be quite different from what Ubisoft has created before when it comes to its detail and scale.

GamesRadar+ recently had the chance to go hands-on Assassin's Creed Shadows, and in an interview with creative director Jonathan Dumont, we're told that the devs "were surprised by a few things" when they visited Japan for the game. "When you go on location, there's always something that even if you looked at all the books, the movies, everything, you say 'oh man, that's surprising,'" he explains. "It was the density of the trees and the forest and how much there was. You had a lot of little mountains that created overlapping views that typically we didn't quite get."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.