
Within seconds, my hands recognize that I am playing an Assassin’s Creed game even before my eyes do. The familiar feeling of holding down a button and pushing my protagonist forward to parkour across rooftops instantly activates my muscle memory and I just act. It transports me to the early entries in the franchise, devoid of any RPG bloat. Which is exactly what Assassin’s Creed Mirage’s developers at Ubisoft Bordeaux are going for.