Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Ali Jones

Assassin's Creed Hexe director and Far Cry 2 veteran says he "would not, and could not" work as hard as he did on Splinter Cell ever again

Splinter Cell.

The creative director of the next Assassin's Creed game, Assassin's Creed: Codename Hexe, says that he will never repeat the level of crunch he experienced as the creative director of Splinter Cell: Chaos Theory.

Speaking to Edge Magazine, Clint Hocking explains that he "took on too many tasks and too many responsibilities" as the lead developer behind the Splinter Cell sequel, which was developed in just two years. Hocking, who served as a scriptwriter and lead level designer, eventually also took on the mantle of the game's creative director. Eventually, he found himself working 80-hour weeks, which he's previously said gave him brain damage, resulting in memory loss.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.