Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Anna Koselke

As Zelda devs experimented with contraptions that made Tears of the Kingdom great, director realized Breath of the Wild had unused potential: "That's why I thought a sequel would be a good idea"

The Legend of Zelda: Tears of the Kingdom screenshot showing Princess Zelda with tied-back blonde hair and emerald green eyes, wielding a sword before her face.

After Breath of the Wild soared the charts and took fans by storm with its sheer capacity for creativity, Nintendo realized there was still some untapped potential – and that's how Tears of the Kingdom came about, according to the now-beloved games' leads.

Speaking in a recent interview with Polygon, producer Eiji Aonuma recalls when Breath of the Wild first launched. Folks were surprisingly creative with how they approached its world, and this showed developers that the new "style" of Zelda game worked – and it worked well.

"After we released the game and saw what people were doing with it, we realized that this was the right direction to head in," he admits. "We saw that people were exploring how to play."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.