
One Ubisoft veteran reckons the key to making a good open-world game is embracing the genre's inherent slapstick comedy and giving up some of that authored control.
Big old open worlds are just as popular as they've ever been. This year alone we've seen Assassin's Creed Shadows and Kingdom Come Deliverance 2 let players loose in sometimes scarily dense maps, people are still uncovering all the silly little details in Death Stranding 2, plus GTA 6 and Ghost of Yotei are also still on the horizon.