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Windows Central
Windows Central
Technology
Brendan Lowry

As Fallout Season 2 debuts, Todd Howard addresses a New Vegas misconception that Bethesda hates the RPG — "Huge respect for the folks at Obsidian"

Fallout: New Vegas.

As I write this, Season 2 of Amazon's Fallout TV show is just a few short hours away from its official premiere — and with the new episodes featuring the iconic city of New Vegas as their prominent, primary setting, a lot of attention has naturally fallen on Obsidian Entertainment's acclaimed 2010 RPG Fallout: New Vegas.

Like Fallout Season 2, New Vegas takes place in and around post-nuclear Las Vegas, and is notable for arguably being the most popular of all the Fallout games in terms of player reception. Many applaud its deep RPG systems, complex faction narratives, branching questlines, and emphasis on total player freedom, and consider it a cut above titles like Fallout 3 and Fallout 4 that were made by Fallout's primary studio, Bethesda.

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