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GamesRadar
GamesRadar
Technology
Catherine Lewis

As bugs weigh down review scores for Stalker 2, Dishonored and Prey creative director says the "Metacritic ecosystem encourages devs to make safe boring games"

Stalker 2: Heart of Chornobyl protagonist Skif holding an assault rifle while looking out on a poppy field that can put visitors to sleep.

The creative director of Prey (2017) and Dishonored, Raphael Colantonio, has been speaking out against what he describes as the "Metacritic ecosystem," which he believes is pushing developers "to make safe boring games."

This comes after the release of Stalker 2: Heart of Chornobyl, which is currently sitting with an average critic score of 74 (for its PC version) on Metacritic, with the general consensus being that it's a fantastic game, but currently weighed down by bugs. This, Colantonio believes, is "unfair," as he argues on Twitter: "As long as a game is polished at launch, you're guaranteed 80%, no matter how boring the game might be. Meanwhile Stalker 2 gets a 73 because it's a bit rough on the edges at launch. Unfair, misleading."

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