
It should speak volumes about Helldivers 2 that it's one of the best, most creative co-op games we've ever played, and yet the part where you shoot stuff is only the second most impressive aspect of it. What really kept our eyes glued to Super Earth command this past year was the galactic war, an ongoing war simulation that allows the community to steer the direction of a meta narrative by following major orders and capturing enemy-owned planets.
The galactic war metagame has proven so compelling that some hardcore players have made a habit of finding weak points on the enemy frontlines that, if exploited by capturing a specific planet, present an opportunity to liberate multiple planets at once. The community has dubbed these opportunities "gambits," and Arrowhead chief creative officer Johan Pilestedt absolutely loves them.