
Following the launch of Prey in 2017, Arkane founder Raphael Colantonio left the company he created all the way back in 1999. Prey was an exceptional immersive sim, but it didn't make the kind of splash that Bethesda wanted, which in turn inspired some big changes in Arkane's direction. Talking to Jeremy Peel in a wide-ranging interview, Colantonio explains that he didn't want to make the type of games that Bethesda mandated.
"All I can tell you is that part of the reason why I left Bethesda was that they did not want to do the kind of games that we wanted to make," Colantonio says. He likens Arkane's approach to studios like Larian and FromSoftware: "Those are people that have been doing, over and over, the thing they know exactly how to do, until it hits super hard. So to me, that's what Arkane had to do."