
Arc Raiders update 1.3 has arrived with unsurprising nerfs to the infamous Venator handgun, tuning for some explosive weapons that were making short work of high-level Arc, and a smattering of bug fixes that have seemingly left a popular exploit to enter locked rooms largely intact (barring the Dam Control Tower). A few other things remain unchanged: assembling a loadout is still fiddly, and the community can't decide if the stash is too small or just right.
In the aftermath of update 1.3, which has dramatically shaken up strategies to kill powerful Arc, smoldering chatter around the state of the stash has been rekindled. Arc Raiders is balanced around a cycle of acquiring, spending, and inevitably losing resources. Giving players functionally infinite inventory or stash space would break that cycle, remove tension from the economy, enable ridiculous loadouts, and/or saddle players with a burdensome impulse to collect a zillion of everything. But there's a big gap between functionally infinite and the tiny space we have right now, and in that gap you'll find some spirited debate.