
Although the Game Developers Conference isn't until next week, Google made a surprising announcement anyway, introducing Vulkan as the new default graphics API for Android. Until now, developers could rely on either Vulkan or OpenGL, although the latter has been around for quite a long time.
This move to Vulkan as the default opens up a world of advanced rendering features for developers, such as ray tracing and multithreading. This can help enable richer, more immersive visuals for games that utilize it.