
AMD's GPUOpen team has announced its plans to present its new paper, "Neural Texture Block Compression," at the Eurographics Symposium on Rendering (EGSR) on July 2nd. The research is reminiscent of Nvidia's previously announced Neural Texture Compression, which was first published in a paper last May.
The AMD GPUOpen team, represented by S. Fujieda and T. Harada at the conference, will present its new method to "compress textures using a small neural network, reducing data size." AMD's research will likely either replicate or expand on Nvidia's Random-Access Neural Compression of Material Textures paper; both papers focus on neural network-based image compression for video game textures, saving storage space with little visual degradation.