
PC gaming's (un)holy trinity of hardware and software vendors will be taking the stage at this year's Game Developers Conference (GCD) to provide more details on what's new in the world of graphics. Work graphics, a DirectX 12 feature that first appeared in beta form last year, will take the lion's share of the presentation but alongside it will be a preview of DirectSR: Microsoft's new system for implementing upscaling on devices running Windows.
One of the sessions in this year's Game Developer Conference will be all the latest DirectX graphics technologies being developed by Microsoft, with input from AMD, Intel, Nvidia, and Qualcomm. The first of which is DirectSR, aka Direct Super Resolution. At this moment in time, we know very little about what this is, other than it will "make it easier than ever for game devs to scale super resolution support across Windows devices."