
In the lead-up to Avowed's launch, game director Carrie Patel quoted its ending permutations as being in the "double digits," and having seen the end, I don't even have to get into more granular quest results to come up with a similar number. There are two major choices at the end of the game that determine your main ending variations, with little choices throughout the game that then affect how happy or sad it all is.
I've organized this guide to go over the two divergence points, with a section at the end covering the smaller quests reflected in the ending slideshow, and how I think different choices play off, complement, or contradict each other. As a note: You can indicate your preference for different end states (like an independent Living Lands) throughout the game, but this doesn't lock you in to one choice or another. You can even pull a switcheroo and side with the Steel Garrote right at the very end of the game, even if you spared Sapadal—though that choice has its own, unique consequences.