
If you're looking to become the most efficient governor possible in Anno 117: Pax Romana, you'll want to master the perfect chains in production that have the highest rates of efficiency.
While building efficiently isn't mandatory, doing so will be immensely helpful. You'll be getting the best returns for the resources you're investing in an activity. This guide will provide you with all the required information regarding the most efficient chains for all production buildings in Anno 117: Pax Romana.
Table of contents
Albion province's Perfect Production Ratios in Anno 117
Compared to Latium, Albion's perfect production ratios are easier to master. This is a deliberate design choice given the nature of the islands and the challenges offered by the terrain.
| Production Chain 1 | Production Chain 2 | Production Chain 3 | Final Product |
|---|---|---|---|
| 1 Reed Gatherer | N/A | N/A | 2 Shoe Weaver |
| 2 Wheat Farm | 2 Donkey Mill | 1 Charcoal Burner | 2 Bakery |
| 1 Pig Farm | 3 Herb Garden | 1 Charcoal Burner | 2 Salsicium |
| 1 Silver Mine | 2 Silver Forge | 2 Charcoal Burner | 4 Fibularium |
| 3 Mud Driver | 2 Resin Tapper | 1 Charcoal Burner | 2 Potter |
Latium Province's Perfect Production Ratios in Anno 117
The Latium province is where getting the most efficient production chains is truly a challenge. Not only are there more options as of writing, but some of the chains are incredibly difficult to hit the 1:1 ratio.
| Production Chain 1 | Production Chain 2 | Production Chain 3 | Production Chain 4 | Production Chain 5 | Production Chain 6 | Final Product |
|---|---|---|---|---|---|---|
| 2 Marble Quarry | N/A | N/A | N/A | N/A | N/A | 3 Marble Mason |
| 1 Hemp Farm | N/A | N/A | N/A | N/A | N/A | 2 Ropemaker |
| 1 Sheep Farm | N/A | N/A | N/A | N/A | N/A | 3 Sailmaker |
| 1 Sheep Farm | N/A | N/A | N/A | N/A | N/A | 2 Pileus Felter |
| 4 Olive Grower | N/A | N/A | N/A | N/A | N/A | 3 Olive Press |
| 1 Clay Pit | 1 Charcoal Burner | N/A | N/A | N/A | N/A | 2 Tiler |
| 2 Limestone Quarry | 3 Sand Refinery | N/A | N/A | N/A | N/A | 6 Concrete Mixer |
| 2 Schomber's Shack | 1 Salt Ponds | N/A | N/A | N/A | N/A | 3 Garum Works |
| 2 Vineyard | 1 Apiary | N/A | N/A | N/A | N/A | 1 Vitner |
| 6 Sandrac | 3 Apiary | N/A | N/A | N/A | N/A | 8 Tabulus |
| 1 Iron Mine | 2 Furnace | 2 Charcoal Burner | N/A | N/A | N/A | 3 Weaponsmith |
| 2 Wheat Farm | 1 Flour Mill | 1 Charcoal Burner | N/A | N/A | N/A | 2 Bakery |
| 2 Tannery | 1 Pig Farm | 1 Salt Ponds | N/A | N/A | N/A | 4 Sandal Maker |
| 1 Clay Pit | 2 Resin Tapper | 1 Charcoal Burner | N/A | N/A | N/A | 2 Potter |
| 1 Pig Farm | 4 Lavender Grower | 2 Renderer | 1 Charcoal Burner | N/A | N/A | 2 Soap Maker |
| 4 Weaver | 4 Dye Works | 3 Snailery | 3 Flax Farm | N/A | N/A | 2 Loom Weavery |
| 3 Mineral Quarry | 3 Sand Refinery | 4 Mineral Crusher | 6 Glass Smelter | 4 Charcoal Burner | N/A | 8 Glassblower |
| 2 Carcoal Burner | 2 Furnace | 2 Tannery | 1 Pig Farm | 1 Salt Ponds | 1 Iron Mine | 3 Armourer |
When you're aiming to hit the 1:1 efficiency, there are some key pointers to keep in mind.
- If a building produces quickly than demand, it will lead to excess resources and wastage. Too slow, and you'll end up with a lack of supply. To get 1:1 efficiency, you'll want to match the input and output timings.
- A straightforward example is the Woodcutter and Sawmill, with both operating at 30 seconds.
- Certain buildings have area-based buffs and nerfs. You'll have to pay attention to that when trying to calculate a 1:1 ratio.
- Most of the chains mentioned above unlock at tier 3. When you're just getting started, you'll usually start with the simpler chains that use one type of workers/input and one type of products/output.
- Achieving perfect production chains is key to achieving the most efficient setups, but pay attention to worker availability.
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