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Dot Esports
Dot Esports
Rowan Jones

All Perk-a-Colas in Black Ops 7 Zombies

The zombie hordes can become overpowering as the rounds go on, so it is good to buy something to enhance your abilities. Luckily, there is a Perk-a-Cola machine nearby with cans of performance-enhancing liquid to chug down. Here is everything you need to know about all Perk-a-Colas in Black Ops 7 Zombies.

All Perk-a-Colas in Call of Duty BO7 Zombies

Call of Duty BO7 Zombies perk a cola machine upstairs in the farmhouse
Screenshot by Dot Esports
Perk-a-Cola Effect
Wisp Tea A Wisp is summoned and deals damage to zombies.
Jugger-Nog Health is increased by 100.
Quick Revive Health regen delay is reduced by 50%. Time taken to revive allies is reduced by 50%.
Speed Cola Reload and armor plating speed is increased by 30%.
Stamin-Up Movement speed is increased.
PhD Flopper Gain immunity to all self-inflicted damage and status effects. Trigger and explosion when you dive-to-prone, which is buffed the further you fall. Gain immunity to fall damage.
Deadshot Daiquiri Crit damage to zombies is increased. Aiming down the sights finds crit area automatically.
Elemental Pop Gain a chance to get a random Ammo Mod when firing.
Melee Macchiato Instead of punching with the gun butt during a melee attack, send zombies flying with a powerful punch.
Vulture Aid Loot variety increases, enemies can drop more Essence Vials and ammo.
Death Perception Enemy auras show through walls.
Double Tap Weapon base rate of fire is increased.

All Perk-a-Cola Augments in BO7 Zombies

Call of Duty BO7 Zombies perk a colas
Screenshot by Dot Esports
Perk-a-Cola Minor Augment Major Augment
Wisp Tea Extension: increases the Wisp’s lifetime.
Haste: Decreases Wisp summon cooldown.
Sitter: Wisp avoids damaging the final zombie.
Fetcher: Wisp picks up items and Power-Ups.
Mask of Wrath: Demon does more damage.
Mask of Salvation: Fox will revive the player up to three times during the match.
Mask of Distraction: Monkey attracts enemies and deals area damage.
Mask of Benevolence: Maiden heals player instead of attacking enemies.
Jugger-Nog Retaliation: Deals bonus damage when health is low.
Hardened Plates: Armor Plates mitigate more damage.
Durable Plates: Armor durability increased.
Shake It Off: Some damage is reduced.
Probiotic: Max health is increased from 250 to 300.
Turtle Shell: Armor acts as shield on your back instead of your front.
Reactive Armor: If an Armor Plate breaks, enemies nearby are stunned.
Iron Core: Health is increased when all plates are broken.
Quick Revive Swift Recovery: Revive an ally to increase your and their movement speed momentarily.
Karmic Return: Revive an ally will heal you fully.
Slow Death: Increases time in last stand.
Emergency Med Kit: Craft a Self-Revive Kit four times.
EMT: Revive and ally to let them keep perks, keep your perks when revived.
Equivalent Exchange: When you have a Quick Revive, killing an enemy while downed will revive you. Keep all Perks.
Dying Wish: Become immune to all damage for 2 seconds after lethal damage. Keep one health, and lose Quick Revive. Has three uses.
Adrenaline Rush: Start health regen when killing a Special or Elite enemy.
Speed Cola Speedy Roulette: Mystery Box resets quicker.
Quick Swap: Weapon swap faster.
Fast Pitcher: Equipment deploys faster.
Prestidigitation: Reload for a chance to not use stock ammo.
Supercharged: Field Upgrades recharge quicker.
Classic Formula: Faster reload speed.
Phantom Reload: Magazines are refilled over time slowly.
Ammo Surge: Reload for a speed burst.
Stamin-Up Hard Target: Projectile damage reduced while sprinting.
Quarterback: Use equipment when sprinting.
Hot Foot: Get a boost of speed after killing enemies with equipment.
Footwork: Increases non-forward sprinting speed.
Free Faller: Immune to fall damage.
Dasher: Use Tactical Sprint for longer.
Stalker: Walk quicker when aiming.
Guns Up: Shoot when sprinting.
PhD Flopper Environmentalist: Gain immunity to environmental damage when sliding.
EOD Technician: Height and distance requiments for explosions are reduced.
Tribologist: Sliding distance and speed increased.
Stuntman: Wall jumps cause explosions.
Gravity MD: Falling from heights causes explosions.
DR RAM: Sprinting into normal enemies knocks them and causes damage.
PhD Slider: Sliding into enemies triggers explosions in the direction of the slide.
Double Whammy: Releases a second explosion.
Deadshot Daiquiri Dead Break: Increase bullet damage to armor.
Dead Draw: Reduce hip-fire spread.
Dead Set: Reduce gun movement when using advanced movement.
Dead Heat: Increase movement speed temporarily after a point-blank kill.
Dead Head: Increase crit damage bonus further.
Dead First: Bullets deal double crit damage when enemy is at full health.
Dead Again: Crit hits give a chance to add a bullet to the mag.
Dead to Rights: Bullets deal bonus damage within point blank range.
Elemental Pop Vulnera Bean: Increases enemy elemental weakness damage.
Pineapple Blast: Random ammo mod triggered by equipment.
Chill Berry: Reduces all ammo mod cooldowns.
Refresh Mint: Reset Elemental Pop cooldown when killing a Special or Elite enemy with elemental weakness.
Citrus Focus: When a weapon has an ammo mod, the pop will only activate that.
Imperil Peach: When enemies hit you, there is a chance to trigger a random mod.
Electric Cherry: Create an electric damage discharge when reloading with the most depleted ammo causing the most damage.
Rainbow Pop: Weapons with ammo mods equipped can deal elemental damage.
Melee Macchiato Stick ‘n Moves: Backpedal speed is increased after a successful melee attack.
Strength Training: Punch can one-hit kill normal enemies for extra rounds.
Mugging: Melee kills reload some of your held weapon ammo.
Barista Brawl: Get Essence from melee kills.
Expresso: Melee attacks are quicker.
Vampiric Extraction: Melee attacks heal you a small percentage.
Triple Shot: Punch hits multiple enemies.
Mocha Maul: Punch is replaced with a dedicated melee weapon.
Vulture Aid Condor’s Reach: Automatically pick up loot from far away.
Carrion Luggage: Crit kills have a chance to drop salvage.
Picky Eater: At death, zombies drop your current equipment.
Extra Serving: Special and Elite enemies can drop a large Essence vial.
Fetid Upgr-Aid: Dead zombies create a gas cloud that charges your Field Upgrade.
Smell of Death: Dead zombies create a gas cloud that conceals.
Parting Gift: Vulture Aid ammo drops give more Wonder Weapon ammo.
Armor-matic: Armor plates picked up are automatically equipped.
Death Perception Bird’s Eye View: Minimap scan rate is increased.
Extra Change: Get extra Essence in more locations.
Further Insight: Perception radius increases.
Hidden Gems: Death Perception includes loot.
Treasure Hunter: See more items from loot containers, plus from special and elite kills.
Death Stare: Elemental damage has a chance to kill an enemy on low health.
Critical Eye: Gain a chance that a body shot becomes a crit hit with regular weapons.
Sixth Sense: Take less damage from behind, and see enemies behind you.
Double Tap Double Time: Fire rate bonus increased.
Double or Nothing: Weapons can deal double damage, or zero.
Double Play: Kill two enemies in succession to gain a chance to return two rounds to your equipped weapon’s magazine.
Double Down Weapons that use bullets have increased penetration damage.
Double Jeopardy: Normal zombies at low health can die immediately when shot.
Double Standard: Non-crit shots do double damage.
Double Impact: Deal more damage with double hits on the same enemy.
Double Dealers Every 4th bullet deals double damage.

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