
RPG veteran Josh Sawyer - you may know him from titles like Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment - has some thoughts about how unrealistic launch windows for in-development games can "burn out and demoralize" the developers working on them.
"After a long time being a game dev, I have developed a useful skill: while I can’t tell you when a game is going to be done, I can tell you when it *won’t* be done with close to 100% accuracy," Sawyer says in a tweet. He followed up with a substantial thread explaining some of the clear internal indicators that a game is not going to make its target date.