
On top of the regular assortment of Scorestreaks, Field Upgrades, and throwables, every item in Call of Duty: Black Ops 7 comes with Overclock upgrades. This allows you to further customize your loadout and also creates new things to grind for.
Here are all the Scorestreaks, Field Upgrades, and equipment in BO7, as well as their respective Overclocks.
Table of contents
All Scorestreaks in Black Ops 7 and their Overclocks

| Filed Upgrade | Unlock requirement | Score cost | Description | Overclocks |
|---|---|---|---|---|
| Scout Pulse | Available immediately | 350 | Radar ping that reveals nearby enemies on the user’s minimap. |
Level two: Lower score cost. Level three: Radar ping shows directional arrows instead of red dots. |
| Skewer | Available immediately | 525 | Fire and forget air-to-ground projectile for precision eliminations. Bladed design minimizes collateral damage. |
Level two: Increase velocity. Level three: Skewer targets higher priority enemies when possible. |
| D.A.W.G. | Available immediately | 1,050 | Deployable Armored Weaponized Groundcraft featuring a large caliber turret and rocket pod. Very effective against infantry targets. |
Level two: Longer active duration. Level three: DAWG hunkers down, guarding an area and deploying a supply pack and integrated Trophy System. |
| RC-XD | Level five | 400 | Deploy a small remote controlled, remote detonated explosive vehicle. |
Level two: Increased resistance to enemy gunfire. Level three: See target indicators on occluded enemies in medium range. |
| Hellstorm | Level nine | 850 | Control a long-range cruise missile with boost capabilities and secondary missiles. |
Level two: Additional cluster missile. Level three: Missiles can lock onto Scorestreaks. |
| UAV | Level 11 | 500 | UAV recon ship that reveals enemy locations on the minimap. |
Level two: Lower score cost. Level three: Counters the first lock-on missile with a flare. Increases bullet resistance. |
| Gravemaker | Level 17 | 1,000 | Assemble a portable, one-hit-kill sniper rifle that can reveal and eliminate targets behind cover. |
Level two: A larger magazine provides more ammo. Level three: Reduced charge time before firing. |
| Counter UAV | Level 20 | 600 | A drone that scrambles all enemy minimaps. |
Level two: Lower score cost. Level three: Counters the first lock-on missile with a flare. Increases bullet resistance. |
| Sentry Turret | Level 21 | 750 | Automated turret that scans for and attacks nearby enemies in a forward facing cone. |
Level two: Increased turret rotation for greater coverage. Level three: Adds ability to control remotely. |
| Watchdog Helo | Level 23 | 950 | Close air support escort chopper that pings and attacks enemies in your area. |
Level two: Improved durability against enemy attack. Level three: Direct Watchdog Helo to guard an area. |
| Care Package | Level 26 | 550 | Call in an airdrop that contains a random Scorestreak. |
Level two: Lower score cost. Level three: Re-roll a Care Package drop one time. |
| HKDS | Level 30 | 1,200 | Aerial payload delivers wheeled Hunter Kill Drones which seek targets and explode. |
Level two: Improved durability against enemy attack. Level three: Deploy additional GDU drop pods. |
| Napalm Strike | Level 33 | 700 | Launch a targeted carpet bomb strike of explosive napalm. |
Level two: Flames burn longer. Level three: Reveals enemies longer and displays their movement directions while aiming a strike. |
| Legion | Level 36 | 1,500 | Large autonomous drone cluster patrols the skies, automatically seeking targets and exploding on impact. |
Level two: Extended flight duration for drones. Level three: Launches multiple drones in quick succession to overwhelm a target. |
| LDBR | Level 38 | 725 | Launch a continuous bombardment of explosive shells at a targeted area. |
Level two: Rains down extra projectiles. Level three: Marks a second target location. Reduced payload per zone. |
| Hand Cannon | Level 42 | 800 | Powerful large caliber handgun with high bullet damage and penetration. |
Level two: More ammo in clip. Level three: Dual Hand Cannons. |
| EMP Systems | Level 44 | 1,450 | Massive electromagnetic pulse weapon disrupts enemies and destroys all hostile equipment and vehicles. |
Level two: Lower score cost. Level three: Prevents enemies from using Scorestreaks and Field Upgrades for a long duration. |
| HARP | Level 47 | 1,400 | High altitude recon vehicle reveals enemy position and direction on the minimap in real time. |
Level two: Lower score cost. Level three: Deploys flares against incoming lock-on rockets. |
| VTOL Warship | Level 48 | 1,350 | Control a VTOL Warship armed with a turret and air-to-land missiles. |
Level two: Increased durability. Level three: Adds ability to boost in a direction, breaking enemy rocket lock-on. |
| Interceptors | Level 51 | 1,025 | Call in a group of five jets to destroy enemy flying targets. |
Level two: Deploy Interceptors without detected threats. Level three: Lower score cost. |
| Rhino | Level 54 | 1,250 | Remotely control an armored robotic soldier equipped with a deadly minigun. |
Level two: Extended runtime for Rhino. Level three: Reveals nearby enemy location on Rhino’s minimap. Enhanced radar length and duration. |
All Field Upgrades in Black Ops 7 and their Overclocks

| Filed Upgrade | Unlock requirement | Description | Overclocks |
|---|---|---|---|
| Assault Pack | Available immediately | Extra ammo and equipment to resupply your team. |
Level two: Faster charge time. Level three: Additional score on kills. |
| Drone Pod | Available immediately | Deployable device that launches aerial drones. Drones seek out enemies and explode. |
Level two: Drones are launched much faster. Level three: Leave a minimap icon at each drone’s detonation point. |
| Trophy System | Level six | Area defense system destroys enemy projectiles in the air. |
Level two: Faster charge time. Level three: +2 explosive charge ammo. |
| Mute Field | Level 12 | Stealth device which gives you Ninja, Ghost, and Cold Blooded perks for a duration. The duration extends on kills. |
Level two: Increases the active duration. Level three: Remain off enemy minimaps when firing an unsuppressed weapon. |
| Squad Link | Level 20 | Deployed device that boosts score and improves effectiveness of allied operators and gadgets in the area. |
Level two: Expanded area of effect. Level three: Doubles the score you earn from your Squad Link. |
| Echo Unit | Level 27 | Placed holographic decoy tricks enemies and captures objectives. |
Level two: Faster charge time. Level three: Hologram brightly flashes when enemies come near, stunning them. |
| Fear Trap | Level 32 | Deployed trap that emits a neurotoxic gas cloud, causing severe hallucinations and disorienting victims. |
Level two: Increases the effect duration. Level three: Fear Trap’s gas deals damage over time. |
| Black Hat | Level 39 | Field Upgrade that disrupts enemies, equipment, and scorestreaks. Aim continuously at a target to use. |
Level two: Reduce the duration it takes to disrupt enemy gadgets. Level three: Enables the Black Hat to target through walls. |
| Scrambler | Level 45 | Disrupts nearby enemy equipment, field upgrades, scorestreaks, and minimaps. |
Level two: Expanded area of effect. Level three: Periodically reveal positions of enemies in the area of effect. |
| Active Camo | Level 52 | Become nearly invisible for a short duration. Attacking ends the effect. |
Level two: Increased duration and faster charge time. Level three: Gunfire reveals you temporarily instead of ending the ability. |
All tactical equipment in Black Ops 7 and their Overclocks

| Tactical | Unlock requirement | Description | Overclocks |
|---|---|---|---|
| Stun Grenade | Available immediately | Slow’s victim’s movement and aiming. |
Level two: Increased stun duration. Level three: Slows enemy move speed when stunned. |
| EMP Grenade | Available immediately | Disables or destroys electronics. Effective against equipment, scorestreaks, and enemy players. |
Level two: Increased disruption radius. Level three: Cook for extra EMP bursts. |
| Pinpoint Grenade | Level eight | Grenade that shoots tracking devices at enemies. Tracked enemies are visible through walls for a short time. |
Level two: AI chip increases grenade lifetime and detection radius. Level three: Tagged enemies appear on allied minimaps. |
| Flashbang | Level 15 | Blinds and deafens targets. |
Level two: Wider full flash angle makes your flash harder to counter by looking away. Level three: Adds ability to cook for additional detonations. |
| Stim Shot | Level 21 | Military stimulant that quickly heals combat wounds. |
Level two: Adds ability to remove player debuffs. Level three: Adds a move speed boost. |
| Psych Grenade | Level 29 | Explodes on impact, releasing a lingering cloud of hallucinogenic gas. |
Level two: Increases the duration that enemies are affected by the Psych Grenade. Level three: The Psych Grenade’s released gas deals damage over time. |
| Smoke | Level 35 | Deploys a smoke screen that blocks vision and automated targeting systems. |
Level two: Earn increased score from assists. Level three: Detonates smoke on impact. |
| Hunter Bot | Level 42 | Personal defense drone hovers in air and targets enemy equipment, Field Upgrades, and Scorestreaks. Can counter grenades. |
Level two: Increased hits-to-kill damage to Scorestreaks. Level three: Cook to lock-on. |
| Decoy | Level 50 | Grenade that simulates gunfire sounds to confuse enemies. Sticks to surfaces. |
Level two: Extends the active duration of the decoy grenade. Level three: Decoy grenade only plays footstep audio. |
All lethal equipment in Black Ops 7 and their Overclocks

| Tactical | Unlock requirement | Description | Overclocks |
|---|---|---|---|
| Frag | Available immediately | Cookable fragmentation grenade. |
Level two: High density explosive material improves lethality. Level three: Increased throw distance. Cooking shows an arc indicator. |
| Cluster Grenade | Level five | Grenade that scatters smaller explosives when detonated. |
Level two: Adds ability to cook the fuse. Level three: One additional mini grenade. |
| Semtex | Level 12 | Timed sticky grenade. |
Level two: High density explosive material improves lethality. Level three: Adds ability to cook the fuse. |
| Needle Drone | Level 18 | Small flying drone that explodes on impact. Toggles between auto or manual control. |
Level two: High density explosive material improves lethality. Level three: Adds ability to boost the Dart while flying in Manual mode. |
| Molotov | Level 26 | Thrown incendiary weapon creates a patch of flames. |
Level two: Higher temperature deals more damage. Level three: Added fuel covers a larger area. |
| Point Turret | Level 33 | Small deployable sentry turret that automatically shoots at enemies, distracting and damaging them. |
Level two: Increases turret’s rate of fire. Level three: Orientation sensors allow turret to deploy on walls and ceilings. |
| C4 | Level 41 | Large explosive that sticks to surfaces and can be detonated remotely when the equipment is depleted. Double-tapping always detonates the explosives. |
Level two: Non-lethal hits delay healing. Level three: Detonate faster and without the clacker. |
| Combat Axe | Level 54 | Thrown axe that kills enemies in one hit. Bounces off surfaces. |
Level two: Faster raise speed. Level three: Throw the Combat Axe farther and faster. |
For more BO7, you can check our guides on how to effeciently get kills with your tacticals as well as Objective Kills.