
Call of Duty Black Ops 7 Zombies offers a variety of Augments for players to research at launch, and unlocking them will allow you to customise your build beyond the default options.
Like last year, Augments are centred around Perks, Ammo Mods, and Field Upgrades. While all the options from the previous year have been retained, we have new additions as well. Let's look at how to progress towards researching all the available options to give you the maximum choices in Black Ops 7.
Table of contents
How to research Augments in Black Ops 7 Zombies
The ability to research new Augments begins once you hit Level 11. It will take you a bit of time to level up, and you can use any XP boosts to enhance the rate. Once you reach Level 11, you'll be able to research new Augments. When you go to the Augments Research section, plenty of stuff will be locked.
To unlock more Perks, Ammo Mods, and Field Upgrades, you'll have to start by upgrading the Minor and Major upgrades of the Augments available by default. This will allow you to access the next ones in sequence gradually. Once you have a research active, it will automatically proceed as you kill more zombies and earn more XP.

All Black Ops 7 Augments Research for Perks
The table below has the unlock condition for all Perks available in Black Ops 7.
| Perk | Unlock Criteria |
|---|---|
| Stamin-Up | Unlocked by default |
| Quick Revive | Unlock any 3 Augments |
| Jugger-Nog | Unlock any 6 Augments |
| Melee Macchiato | Unlock any 9 Augments |
| Speed Cola | Unlock any 12 Augments |
| Vulture Aid | Unlock any 12 Augments |
| PhD Flopper | Unlock any 15 Augments |
| Death Perception | Unlock any 15 Augments |
| Double Tap | Unlock any 18 Augments |
| Deadshot Daiquiri | Unlock any 18 Augments |
| Wisp Tea | Unlock any 21 Augments |
| Elemental Pop | Unlock any 21 Augments |
The first research to unlock will be Quick Revive. You'll need to unlock any three Augments via research to do so, and then proceed with working on the Quick Revive tree. It will take a significant amount of time to unlock all 12 Perks.
However, everything you researched and unlocked in Black Ops 6 will carry over, but you'll still need to reach Level 11 to unlock the ability to Research.
All Black Ops 7 Augments Research for Ammo Mods
Ammo Mods and Field Upgrades have slightly different systems since they have a separate research format. You'll first need to unlock a particular Field Upgrade/Ammo Mod, while the research tree is unlocked separately.
| Ammo Mod | Unlock Level | Research Unlock Criteria |
|---|---|---|
| Dead Wire | Unlocked by default | Unlocked by default |
| Cryo Freeze | Player Level 12 | Unlock any 6 Augments |
| Fire Works | Player Level 18 | Unlock any 9 Augments |
| Napalm Burst | Player Level 35 | Unlock any 3 Augments |
| Shadow Rift | Player Level 44 | Unlock any 18 Augments |
| Brain Rot | Player Level 51 | Unlock any 12 Augments |
All Black Ops 7 Augments Research for Field Upgrades
Researches related to Field Upgrades work similarly to Ammo Mods.
| Field Upgrades | Unlock Level | Research Unlock Criteria |
|---|---|---|
| Energy Mine | Unlocked by default | Unlocked by default |
| Dark Flare | Unlocked by default | Unlock any 9 Augments |
| Frenzied Guard | Player Level 8 | Unlock any 3 Augments |
| Healing Aura | Player Level 17 | Unlock any 15 Augments |
| Toxic Growth | Player Level 29 | Unlock any 12 Augments |
| Aether Shroud | Player Level 48 | Unlock any 21 Augments |
Unlike Ammo Mods and Perks, you get one extra option when it comes to Field Upgrades (from the start). The first objective is to unlock 9 Augments as quickly as possible, as that's going to raise the chances of potential research significantly.
The post All Augments and Research in Black Ops 7 Zombies and how to unlock them appeared first on Destructoid.