
Alan Wake 2 is a worthy successor to the original, and dare I say, even outdoes it in many ways. But there is one thing that Remedy's long-awaited sequel has in abundance that I wish there were less of—or none at all—and that is the jump scares.
I get it: a well-placed jump scare can work wonders to build tension and give you something to be afraid of. The threat of one can have you holding your breath in anticipation around every corner or the opening of every creaky door. Too many though, and they start to feel cheap and you become desensitised to them. Or you do what I do and flatly refuse to engage with them after the first couple and play out any scene that seems remotely jump-scare-y with the volume down and the lights on.