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GamesRadar
GamesRadar
Technology
Jordan Gerblick

After Wolfenstein, Indiana Jones and the Great Circle felt "very natural" to MachineGames since it involved even more punching Nazis

Indiana Jones and the Great Circle screenshot showing Indiana Jones using his whip to pull a soldier down a flight of stone steps, while another man with a shovel follows him.

Indiana Jones and the Great Circle was a natural fit for Wolfenstein developer MachineGames, not because they're both first-person action games, but because they both prominently feature Nazis as a punching bag for the player character, a tried and true crowd pleaser.

We caught up with MachineGames creative director Axel Torvenius ahead of this year's BAFTA Games Awards, and we had to ask him if there was an intentionality behind taking on a game where Nazis are the bad guys after making Wolfenstein games for more than a decade. Torvenius declined to say, but he did admit the project was a "very natural fit" for the studio.

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