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GamesRadar
GamesRadar
Technology
Kaan Serin

After the PS5 Pro's less dramatic changes, PlayStation architect Mark Cerny says the next-gen will focus more on CPUs, memory, and machine-learning

Astro Bot.

With every console generation, the jump in technology gets less and less noticeable to the point where Sony had to zoom in on the most hard-to-notice background details to sell its new PS5 Pro. We'll likely never have another brain-frying moment, like the jump from 2D to 3D, but lead PlayStation architect Mark Cerny still believes in generational hardware leaps. 

When asked about whether drastic generational leaps can still exist in an interview with Digital Foundry, Cerny explained that the company isn't producing PCs - they're making consoles that are supposed to give developers a new benchmark. "We're not making PCs," he says. "We're making a few very specific things, right? How many PCs are there? You can't even answer that question because you can combine the components in any way you want to."

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