
Dragon Age: The Veilguard is set to bring us to parts of Thedas we've never ventured to before, but what excites me even more is how BioWare promises to do it. Rather than the open-world makeup of Dragon Age: Inquisition, with its sprawling landscapes and litany of smaller side quests and objectives, The Veilguard will be "mission-based". As director Corinne Busche said in an interview with IGN back in June, "everything is hand-touched, hand-crafted, very highly curated" in order to "get the best narrative experience", which is frankly music to my ears.
And after recently reliving Mass Effect 2 and Dragon Age 2, which both adopt their own kind of mission-based setup, I'm more on board with the prospect than ever. I can't wait to discover how The Veilguard brings to life locations we've only thus far heard about, and how it will give us "the best moment-to-moment experience" as a "highly curated game" with a mission-focused direction.