
BioWare has only released four new games in the last ten years, and two of them didn't do very well, so it drew upon its old successes for Dragon Age: The Veilguard.
"I think for us, where we've been, the last two projects we've released, Andromeda and Anthem, we wanted to make sure that this one landed in a way that was satisfying, that told a good, cohesive story, could tell a good, coherent story," creative director John Epler tells GamesRadar+.