
If the last decade has taught us anything, it's that live service game development is the industry's equivalent of high stakes gambling, where publishers ante up millions of dollars in the hopes that their game might hit the jackpot of becoming a lifestyle like Fortnite and Roblox. But as we've seen from countless failed launches, almost nobody hits the jackpot. When even Destiny 2 is having a hard time maintaining its place as a forever game fixture, the bet seems like a bad one.
Warner Bros., however, has apparently never met a gambler's fallacy it didn't like. Despite losing a combined $300 million dollars with Suicide Squad: Kill the Jusitce League and Multiversus, a new job posting indicates that WB Games is once again chasing the live service dream (via Eurogamer).