Death Stranding was a game meticulously designed to be watched almost as often as it is played, but apparently its heady mix of gameplay and cinema wasn't enough for director Hideo Kojima, who says his next game, action espionage title Physint, should truly "transcend the barriers between film and video games."
After roughly seven hours of cutscenes in Death Stranding, I shudder to think of what Kojima Productions will cook up with this goal in mind. In an interview with PlayStation Studios head Hermen Hulst, Kojima notes that his long-time partner Sony "not only does games, but also music and movies."