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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

After five hours, Moonlighter 2 already has me hooked thanks to these five features

Will attacks a group of insectoid enemies while applying the wound status, with the GamesRadar+ On The Radar frame.

Moonlighter 2 has finally released in early access, which is great as I really loved the original and have been hotly anticipating returning to this unique roguelike dungeoneering and selling loop for some time. What you get in an early access launch can vary, but so far, Moonlighter 2 has an awful lot of content to fight through (and items to sell). In our Moonlighter 2 review, we're anticipating some tweaks to the way each system feeds back into one another, but are happy with how stacked the adventure is otherwise at the moment.

The roguelike has been one of the upcoming indie games we'd been looking forward to for quite some time, but developer Digital Sun has been staying busy. Working on other projects in between has even helped coalesce fresh ideas for this sequel at the same time, with co-director Victor Ribera saying that: "As a company, we think that it's actually quite safe to make a lot of things and keep bringing players different experiences." I think that's really worked to the game's advantage, as there's an awful lot to love. Across my own five hours with the game so far, here's the five features I'm already loving that make this sequel well worth jumping into , even during early access.

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