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GamesRadar
GamesRadar
Technology
Austin Wood

After EA kicked it down Steam out of nowhere, indie crafting game finds success despite being "a terrible idea for a profit-generating game" according to its own dev

Potions: A Curious Tale.

When Renee Gittins of indie studio Stumbling Cat finally released Potions: A Curious Tale on Steam after 10 years of tumultuous development and a carefully timed launch plan, it was almost instantly knocked down and out of the storefront's feeds, vital visibility tools for indie developers especially, by a surprise flood of re-released Command & Conquer games from EA. 

Potions wasn't the only game affected, but Gittins was understandably gutted at the time. "I was feeling really bad in that moment," she says in an interview with GamesRadar+. "I've mostly recovered from that. I'm still getting a lot of harassment, I thought that that would die down. But anytime I post additional content, I've been getting dozens of really nasty messages and comments, but I'm hoping that over the following weeks and months, they will lose interest."

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