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GamesRadar
GamesRadar
Technology
Anthony McGlynn

After Clair Obscur: Expedition 33's controversial Best Indie win at The Game Awards, publisher's CEO admits the J'RPG is "blurring the line," but doesn't think "labels matter as much as the things we're able to create"

Clair Obscur: Expedition 33 screenshot of Verso, a man with black hair with white streaks running through his fringe.

Among the many categories Clair Obscur: Expedition 33 took at last year's The Game Awards, Best Indie Game is perhaps the most controversial. The sheer scale of the mammoth RPG, as well as the fact it had publisher backing, creates some ambiguity around the classification. On reflection, a higher-up on the publishing side believes it's more important to look at the output than get into the weeds of categorization.

"It's always a little difficult to create categories around video games because we all operate in shades of what an experience is," Alexis Garavaryan, CEO of Clair Obscur publisher Kepler Interactive, tells the BBC.

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