
Remedy Entertainment has become synonymous with creative storytelling in the video game industry. That reputation has been established over a three decade commitment to delivering singular single-player experiences, peerless in their ability to break boundaries. FBC: Firebreak could, however, be seen as a break from this tradition; a three-player co-operative first-person shooter, and the studio's first multiplayer game. "A lot of this is uncharted territory for us," acknowledges Mike Kayatta, game director. "We know we have a lot to learn to deliver on the potential we see, but there's a lot of passion and drive behind our push into this space."
And yet, for all the ways in which FBC: Firebreak appears to challenge the expectation of what a Remedy game can be, that same commitment to caustic action and creative storytelling is right there at the heart of it. "There's a sort of emergent magic that comes from sharing a game world with other people. Real people bring unpredictability and a unique type of storytelling to worlds that we simply can't replicate in a focused 'hero's journey' type of experience," says Kayatta. "So, while crafting those kinds of controlled and immersive single-player experiences remains a major focus for the studio, we thought it was finally time to expand the Remedy Connected Universe into shared spaces and brave something new."