Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Abbie Stone

After 3 hours, I'm impressed by how Blades of Fire smelts Dark Souls and Monster Hunter together to forge high-impact action into twisted new shapes

Aran holds a huge sword aloft, mouth open in a battle cry in the promotional key art for Blades of Fire used as the header on storefronts.

I wish I loved anything as much as Blades of Fire loved blacksmithing. Forge a weapon in MercurySteam's new soulslike and you'll be treated to several indulgent cutscenes of hot metal being beaten into shape. There's complex stat screens with all sorts of damage tradeoffs depending on what materials you use that'll have a Monster Hunter fan drooling. Then even an odd little minigame where you have to bash your new weapon into the correct shape. And you get to name your new murder toy! I wonder if this studio would have been happier making Blacksmith Simulator 2025...

Ah, but MercurySteam are too fond of brutal combat for that. Bashing together a new polearm is enjoyable, but not nearly as satisfying as bashing it against an enemy skull in Blades of Fire. Fighting is just more fun when you get to name the weapon you engage in it with, and every successful blow has a great sense of impact. This is all about dodging, blocking, parrying, and waiting for a crucial opening. And if you survive all that and rest at a safe point, you'll resurrect all the standard enemies. Sound familiar?

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.