
Playing Dispatch, the super-powered workplace comedy from AdHoc Studio and Critical Role, I found myself thinking about 2012 a lot. And not just because I yearn for the days when I didn't make weird noises getting up from my chair. See, that was the year Telltale reimagined the adventure game as a narrative-driven social conundrum with The Walking Dead.
As a point-and-click diehard, I was sceptical of the change in direction. Telltale had been helping to keep adventure games alive after the genre fell out of favour, and now it was making the switch to something that looked like an interactive TV show.