Gears of War: E-Day is renovating the 20-year-old foundations that the franchise was built upon. The Coalition made the decision to start from scratch as it faced the daunting task of transitioning to Unreal Engine 5, opting to recreate every single system, mechanic, and art asset anew as it sought to tell the story of Emergence Day – the day that Sera crumbled, as the Locust emerged from beneath the ground and brought a civilization to its knees.
This means that big changes are coming to Gears of War: E-Day. While it's still going to be a heavy-footed, cover-based shooter made in the mold of the games that have come before it, The Coalition is pushing for greater mobility, more verticality, and slicker movement mechanics to bring a greater sense of urgency and anticipation to the gory combat. One unexpected change comes in how Active Reload is being handled.