
"What are we doing here again?" This is the question I keep asking my friend as we explore Redfall in all its strangeness. At the time of writing, we've completed about two thirds of last year's critically-panned first-person shooter, and I still have no idea what is happening. I'm told there is an overarching story taking place, one that necessitates a bunch of teenagers doing the hard work on behalf of the comparatively useless adults left holding down the fort. That's nice and all, but I'm largely just here to shoot things and chat shit with my buddy.
Maybe it's the freeze-frame style voiceover "cutscenes" sitting in lieu of full animation. Maybe it's the fact that I am obsessed with Arkane's stylish goth-chic vampires and would rather not kill them. Whatever the reason is behind my inability to get involved in its story, though, I have to confess that I'm having a great time using Redfall as a private playground to hang out in now that it's been patched up to the point of being actually functional.