
A year after announcing a new "Runtime Fee" pricing scheme that outraged large swaths of the game development community and ultimately led to the resignation of then-CEO John Riccitiello, Unity has decided that it was actually a bad idea in hindsight, and so it's cancelling the whole thing.
"After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately," CEO Matt Bromberg wrote in today's announcement. "Non-gaming industry customers are not impacted by this modification.