Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Andy Chalk

A year after outraging developers, blowing up its reputation, and saying goodbye to its CEO, Unity decides 'Runtime Fees' are a bad idea so it's getting rid of them

The Unity logo on a phone in front of the Unity logo on a wall.

A year after announcing a new "Runtime Fee" pricing scheme that outraged large swaths of the game development community and ultimately led to the resignation of then-CEO John Riccitiello, Unity has decided that it was actually a bad idea in hindsight, and so it's cancelling the whole thing.

"After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately," CEO Matt Bromberg wrote in today's announcement. "Non-gaming industry customers are not impacted by this modification.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.