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PC Gamer
PC Gamer
Tyler Wilde

'A triumph': Brian Fargo, Mike Laidlaw, and other RPG architects weigh in on Baldur's Gate 3

We've just given Baldur's Gate 3 one of the highest review scores ever awarded in PC Gamer's 30-year history, putting Larian's RPG the company of just a handful of other games, including Half-Life 2 and Sid Meier's Alpha Centauri. It's an extraordinary RPG and already an all-time favorite for many on the team—although I doubt any of us except Fraser, who wrote our Baldur's Gate 3 review, have finished it yet.

As the sequel to a 23-year-old RPG that was made by BioWare and published by Interplay and Black Isle—creators of Wasteland, Fallout, Planescape: Torment, Icewind Dale, and more—Baldur's Gate 3 carries on the "computer roleplaying game" tradition that has produced, or at least preceded and heavily influenced, many of PC Gamer's other favorite RPGs. Having given our verdict, we asked around for Baldur's Gate 3 launch reactions from Larian's contemporaries and predecessors, and heard back from some of the most influential directors, designers, and writers of PC RPGs from the past 30-plus years:

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