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GamesRadar
GamesRadar
Technology
Ali Jones

A SWAT team full of wizards makes for a brilliant mash-up of strategy game ideas that also happens to fix one of my biggest gripes with XCOM 2

Tactical Breach Wizards Indie Spotlight.

I move one of my units a little way up the map, cursing as the attention of every bad guy in this room snaps onto him. My rifle-toting wizard's health bar starts to blink out as an array of bullet trails and body slams are planned out in advance. In some turn-based strategy games, that kind of error might have been catastrophic, but in Tactical Breach Wizards it's a minor inconvenience. I rewind my last action, before moving the unit slightly more slowly. Now, he's out of range of the melee units' charge attacks, has cover from the ranged fire, and I'm free to plan out the rest of my turn.

Knowing Tactical Breach Wizards, that's about to mean a chaotic array of moves, including but not limited to; ricocheting a bolt of lightning around half a dozen goons at once; summoning a clone to eat up some of the incoming enemy fire; and conjuring a portal to an alternative dimension to dispatch a shoved opponent through. If that's starting to sound a little out-there, that's firmly by design - while its inspirations might be intense strategy campaigns filled with impossible decisions, TBZ is a far more whimsical playground filled with those same genre-leading ideas.

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