
Silent Hill f has a lot to live up to. It’s not only following on from a well-received Silent Hill 2 remake, but it also has to wrestle with over 20 years of nostalgia. To make matters worse, the news of Silent Hill f indulging in more action and fight sequences was enough to have an OG fan or two shaking in anger.
But after playing three hours at Gamescom, I’m not convinced that Silent Hill f actually strays very far from what players have come to expect from the series. So I asked NeoBards' game director Al-Yang, and series producer of Silent Hill, Motoi Okamoto, what they thought of all the hullabaloo surrounding Silent Hill f's changes.