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GamesRadar
GamesRadar
Technology
Dustin Bailey

"A live-service game to me isn't really a game," former PlayStation boss Shawn Layden says: "I need a story, I need a character, and I need a world"

The Last of Us 2.

PlayStation spent years building up its brand as the premiere home for big, AAA, story-driven blockbusters, and to say that its big pivot to live-service gaming has been met with skepticism would be a massive understatement. Shawn Layden, who served as head of Sony Interactive Entertainment Worldwide Studios from 2014 through 2019, is among the skeptics – in fact, he doesn't believe live-service titles are real games at all.

"A live-service game to me isn't really a game. It's a repetitive action engagement device," Layden tells The Ringer.

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