
Well before co-founding Pedalboard Games or joining indie powerhouse Strange Scaffold, developer Colin McInerney cut his teeth testing games at Bethesda Softworks in quality assurance during college. In an interview at GDC, McInerney tells me of one particularly eventful Fallout 4 QA side quest that, like a sufficiently severe DEFCON warning, was escalated straight to the top brass. It is, I believe, representative of the bar that all QA testers should strive to meet and subsequently break.
"When I was testing Fallout 4, my approach shifted out of the publisher side and into the dev side," McInerney explains. "I was working with the Bethesda developers and learning shit from them directly and working on weirder stuff."