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PC Gamer
PC Gamer
Lincoln Carpenter

9 months after its 1.0 launch flopped, an indie dev just learned that Steam never emailed the 130,000 people who wishlisted its game

A player character's t-rex mount roars at a bunch of chickens in Planet Centauri.

Planet Centauri, a 2D sandbox game blending survival, creature collection, and automation elements, didn't have the 1.0 launch it expected. Despite making over 100,000 sales and earning spots on more than 130,000 Steam users' wishlists in over 10 years of early access, indie developer Permadeath watched as Planet Centauri's full release day came—and the world barely noticed (via Polygon).

"We sold… 581 units in 5 days," Permadeath developer Laurent Lechat wrote in a Reddit post last week. "The game didn't even appear on page 2; we were invisible; we were a total flop. And we never understood why until today."

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