

WWE 2K26 is shaping up to be another 2K title with tweaks and improvements, but there’s still a gap to be filled in moves variety. Fans keep calling out some obvious counters and spots that still haven’t made their way into any 2K title as playable animations.
If WWE 2K26 finally adds these five moves to the game, Universe Mode and online matches would make things feel new again.
Spear‑Into‑Pedigree Counter
It’s rather unusual that we still don’t have a proper Spear-into-Pedigree counter yet, especially for Roman vs Seth matchups. Fans have pointed this out lately, and they’re right to a degree. The series already supports specific “finisher versus finisher” counters like the Chokeslam-into-Chokeslam or Tombstone-into-Tombstone. Even that old Curb Stomp into RKO reversal has been around since the WWE 2K16 era.
2K26 needs to step up and deliver here. There has to be a dedicated reversal animation for Spear and Pedigree, not just a basic strike break. Tie it into the Finisher vs Finisher system, so if Roman lines up a Spear and Seth has a pedigree ready, you can trigger that iconic mid-air catch.
It’s the kind of spot that would instantly become a go-to in Showcase matches, ranked play, and Universe mode rivalries. Just imagine how much more epic those showdowns would feel.
Full Worm Sequence (Not Just The Chop)
The franchise has long had some basic Scotty 2 Hotty elbow drops and chops. However, the full worm sequence: those taunts, hyping up the crowd, bounce and chop? Still isn’t there as a complete signature or finisher move.
With how much 2K loves long taunts and extended animations, this feels like a move ready to be added in 2K26.
Just add the full signature, Scotty (or any CAW you want) hits the running man, spells out “W-O-R-M”, drops down, and then lands the chop as the camera zooms in. It fits right in with the flashy, show-off style the franchise has leaned into lately. Plus, it gives lower-rated wrestlers or comedy acts something fun and crowd hyping without needing crazy stats.
Dangerous Queen Bomb
On community forums, fans keep asking for the Dangerous Queen Bomb. It’s one of the most wanted strike/driver style finishers that still hasn’t made the cut for any 2K title. The move’s all about Akira Hokuto, the joshi legend, and it’s a brutal sit-out powerbomb that would slot naturally in current powerbomb and driver lists in the 2K franchise.
As of now, most powerbomb finishers in WWE 2K share similar setups with slight variations on impacts. This makes a lot of heavyweight movesets feel similar, and adding the Dangerous Queen Bomb as a selectable finisher would give players a brutal, high-impact move.
It can be perfect for main-eventers, Japanese-style CAWs, or anyone booked as a ruthless striker. Combined with a strong sell animation and a tight pin follow-through, it could quickly become a fan favorite in competitive movesets.
Moonsault Coast‑To‑Coast

The regular Coast-to-Coast is already in the 2K series as a classic corner-to-corner diving dropkick. But the Moonsault Coast-to-Coast hasn’t been given its own animation, and that feels overdue. With the way modern 2K titles push OMG moments, environmental offense, and table spots, adding a moonsault variation just makes sense for high-flyers and risk-heavy CAWs.
This could work as both a standard corner finisher and that OMG-style move. Imagine an opponent slumped over a chair, and you launch yourself, flipping across the ring. Picture pulling that off in an Extreme Rules or TLC match, leaping from one corner to the other while flipping mid-air.
Right now, players have to get creative and recreate this using workarounds. Giving the Moonsault Coast-to-Coast its own animation would finally let those pay-per-view moments look slick instead of cobbled together.
Spear‑Into‑Cutter Counter
WWE 2K games already have those RKO-style “sudden” counters, but they’re mostly just the classic Curb Stomps-into-RKO reversal and a few generic mid-air catches. With how often you see cutters and spears on TV these days, it makes sense for WWE 2K26 to add a real Spear-into-Cutter counter in the meta.
It could work as a special reversal window: when someone hits a Spear, and the defender has a finisher stored, instead of just taking the hit, the animation snaps into a jumping cutter or RKO-style counter.
It’s perfect for Randy Orton-type characters or CAWs built around those instant KO moves. Online matches would get an added layer of strategy, and even local multiplayer would feel more dynamic. Plus, it fits right in with the stamina and Payback system, rewarding players who time their reversals.