
Sometimes in gaming, genres vanish. When was the last time that you played a full-on rail shooter, for instance, or a God game? Such is the fate that befell cinematic platformers, but they seem to be making a resurgence as of late with titles like American Arcadia and now Replaced filling the void that they left behind.
Cinematic platformers are often defined by their relative realism: gone are double jumps and being able to stop on a dime and crisply rotate 180 degrees in a single move. But my true measure of whether a game is a cinematic platformer is much simpler: does it make the protagonist do a whole lot of pull-ups, a la genre classics like Prince of Persia or Flashback? In Replaced's case, the answer to that is yes; it passes the pull-up test within five minutes.