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Inverse
Inverse
Entertainment
Chrishaun Baker

31 Years Later, Star Trek's Most Punishing Game Echoes A Classic Paradox

Daedalic Entertainment

Just how hard would it be to travel 70,000 light-years from a distant part of the galaxy back to Earth? Even in the Star Trek canon, in which faster-than-light travel is common, the 1995 spinoff series Star Trek: Voyager presented this distance as a huge problem. The premise of Voyager was simple: Yes, boldly going where no one has gone before was doable, but if you were too far away, too deep in the place where no one has gone before, you’d be stuck, and the ability to share any of your discoveries with the rest of civilization would be moot. And, for seven seasons, Voyager boldly treked back homeward, in a sometimes incredible, sometimes frustrating journey. In 2026, developers gameXcite have created a new game designed to put players into that grueling journey, but since the release of Star Trek: Voyager — Across the Unknown in February, there’s been one common complaint: Just like for Captain Janeway and the crew in the series, getting back home is just too damn hard.

Luckily, this hurdle is now a bit easier. Here’s how the makers behind Across the Unknown have made the intrepid trip of the USS Voyager a bit more accessible for players.

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