
Blizzard Entertainment is about as close to a household name as any game studio can get, and the path that brought it there can be traced back to one game. Back when Blizzard was focused on making ports for publisher Interplay (under the name Silicon and Synapse), an idea emerged that would build the developer’s legacy of charging headfirst into new genres and creating defining works within them.
That idea became Warcraft: Orcs & Humans. Released on November 15, 1994, on the Windows precursor MS-DOS, Warcraft is not the first real-time strategy game, but helped kick off a wave of RTS titles whose influence still looms large over the genre today.