
When Capcom revealed Resident Evil 4 Remake, my instinctual response was to sigh. While I acknowledged that it would probably be a great game if RE2 Remake was anything to go by, I couldn’t quite get over the company’s decision to tackle that title in particular. Resident Evil 4 Remake? Really?
Out of all things a phenomenal team of inspired artists could be assigned to, these developers were put on the path towards recreating a title that is already in third person and still holds up well to modern standards. This same team could remake another Resident Evil title, or perhaps even a novel entry in the series (or dare to dream even a whole new IP). “What’s the point of remaking this,” I frequently said with pretentious superiority. The obvious reason was “money,” which is typically why sequels and remakes get made to begin with, but this still bothered me.