
Capcom's legacy is built upon a spirit of experimentation, from the Devil May Cry series splintering off of Resident Evil 4 to this year's wildly experimental puzzle shooter Pragmata. As more of the industry chases trends, Capcom has continued to double down on its unique strengths and willingness to take chances – and there's not a single series more emblematic of that than Onimusah. If you've played one Onimusha game, you've only seen one facet of the ambitious series, as each entry is wildly different.
"Onimusha is one of the series at Capcom where we can experiment a lot, and that's related to the experimental nature of development we do," Onimusha: Way of the Sword director Satoru Nihei tells me. "For example, in the very first game we used a real actor for the main character, which hadn't been done very often and carried risks and challenges, but also drew a lot of attention. That was a pretty successful experiment."